Hi everyone!
I'm really sorry for not writing any updates. I have been really busy with two different projects.
But now I found a little bit of time for myself to write something here.
So I have been doing the 3D model for our main character, which is almost ready. It still needs textures, bones and animations.
Meanwhile I have been trying to finish the concept art and create a main menu for our project. I will release some screenshots of my work later.
Our blog for the game project we are working on in our 3rd and final year at Sataedu.
Monday, 1 December 2014
Tuesday, 4 November 2014
Moar updates!
So I finally have the (nearly) done character movement script. There are some small things missing but here's a link to a test build I made:
https://17e8bcd8a4670201062ba90fa2b6424eb0607128.googledrive.com/host/0B0slpIyIuYa0UmJhS0xVUmhXS2c/Testipeli.html
Give it a whirl! And if you find something odd let me know.
https://17e8bcd8a4670201062ba90fa2b6424eb0607128.googledrive.com/host/0B0slpIyIuYa0UmJhS0xVUmhXS2c/Testipeli.html
Give it a whirl! And if you find something odd let me know.
Update, yes an ACTUAL update.
Sorry for not being more attentive about this blog. No updates for almost 2 months is bad, m'kay. I know but here goes.
So what have I been doing? Well apart from rebuilding my computer after my old Radeon HD 6870 kicked the bucket, I've been working on getting the character controls working and I'm very close to the final version.
There are still some problems with it but none of them are gamebreaking and it is possible to make a decent enough gameplay experience even if I don't find the solution in time. There is still so much more to do outside of the character script that I can sacrifice some quality of life aspects of it as long as the experience is otherwise working.
I've also found some tutorials that have given me some ideas and solutions to some of the quirks I've been trying to fix on my own and they seem to be working quite well.
As soon as I get the player controls to the bare minimum level they need to be, I'm gonna write down the actual story background for the level and main character, that's gonna be fun and we have some things already thought out with Victoria. And my job is also the level design, I was supposed to get it done last month but there were some bumps in the way, but now I have a clear schedule and the right attitude to start pumping the progress forward. Wish me and Victoria luck!
So what have I been doing? Well apart from rebuilding my computer after my old Radeon HD 6870 kicked the bucket, I've been working on getting the character controls working and I'm very close to the final version.
![]() |
| A bit lackluster landscape ain't it? Don't worry this is just a testing playground for the controls. |
There are still some problems with it but none of them are gamebreaking and it is possible to make a decent enough gameplay experience even if I don't find the solution in time. There is still so much more to do outside of the character script that I can sacrifice some quality of life aspects of it as long as the experience is otherwise working.
I've also found some tutorials that have given me some ideas and solutions to some of the quirks I've been trying to fix on my own and they seem to be working quite well.
As soon as I get the player controls to the bare minimum level they need to be, I'm gonna write down the actual story background for the level and main character, that's gonna be fun and we have some things already thought out with Victoria. And my job is also the level design, I was supposed to get it done last month but there were some bumps in the way, but now I have a clear schedule and the right attitude to start pumping the progress forward. Wish me and Victoria luck!
Wednesday, 10 September 2014
Schedule
Here is the month by month work schedule for our project.
September
- Designing and concepting the graphical style
- Backstory/Storyscript(early)
- Character controls
October
- Rough character 3D model
- Level design
- Looking for audio
November
- Level modeling and texturing
- Building the level
- Scripts for the puzzles
- Refining the character model
December
- Character texturing
- Scripting the title screen
- Character animation
January
- Character animation continues
- Adding missing features
- UI
February
- Finalizing and (roughly) complete version
- Testing and bug fixing
- If time allows, adding "could" features
March
- Final push
- Fine tuning
Saturday, 6 September 2014
The Beginning
So here it is, the blog for my and Victoria's awesome, epic and magnificent 3D-Puzzle-Platformer Final Project game. Will add something in the coming days.
Stay tuned!
Greetings from: Niko
Stay tuned!
Greetings from: Niko
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