Here is the month by month work schedule for our project.
September
- Designing and concepting the graphical style
- Backstory/Storyscript(early)
- Character controls
October
- Rough character 3D model
- Level design
- Looking for audio
November
- Level modeling and texturing
- Building the level
- Scripts for the puzzles
- Refining the character model
December
- Character texturing
- Scripting the title screen
- Character animation
January
- Character animation continues
- Adding missing features
- UI
February
- Finalizing and (roughly) complete version
- Testing and bug fixing
- If time allows, adding "could" features
March
- Final push
- Fine tuning