Wednesday, 10 September 2014

Schedule

Here is the month by month work schedule for our project.

September
  • Designing and concepting the graphical style
  • Backstory/Storyscript(early)
  • Character controls
October
  • Rough character 3D model
  • Level design
  • Looking for audio
November
  • Level modeling and texturing
  • Building the level
  • Scripts for the puzzles
  • Refining the character model
December
  • Character texturing
  • Scripting the title screen
  • Character animation
January
  • Character animation continues
  • Adding missing features
  • UI
February
  • Finalizing and (roughly) complete version
  • Testing and bug fixing
  • If time allows, adding "could" features
March

  • Final push
  • Fine tuning

Saturday, 6 September 2014

The Beginning

So here it is, the blog for my and Victoria's awesome, epic and magnificent 3D-Puzzle-Platformer Final Project game. Will add something in the coming days.
Stay tuned!

Greetings from: Niko