Wednesday, 21 January 2015

2015

So first update of the year, progress has been had and the first part of the level is almost done atleast on the general puzzle mechanics and so on.

Today I took another look at the possible combat system for our game and with the help of a friend came up with a solution that is also quite simple. So we will have some sort of combat, we may not have time to work on enemies as such, but some puzzle where you have to possibly break boxes to find a key or a required item should be simple to implement at least (knock on wood).

We also have our character model coming along nicely and we have a texture change script on the character to give a visual representation to show if the character is damaged.

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